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Initial Big problems with Beta...

July 13 2001 at 11:34 AM
 

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Earth or Peanut,
The only really annoying problem I'm seeing is that V4 beta 1 is just about locking up my windows machine every time I load it, is this normal? (PIII 500 w/ 256 megs of ram).

Second, I read that you want us to test our Rexx scripts. The one I wrote (autopp.zrx) is dependent upon the paired port files that 3.1.1 generated. (i.e. FuelEquipment.txt). Right now, all I see is the option to export the ports as ports, will there be any sorting?

The Gui looks nice.. but you all have a long road ahead on bug fixes... I have a ton already ;-)

-Nate

 
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AuthorReply

RE: problems

July 13 2001, 12:00 PM 

What exactly do you mean by "V4 beta 1 is just about locking up my windows machine everytime I load it"? Is ATTAC chewing up all of your CPU? Also, an OS would be helpful here. My guess is Win95 will be more harse on a few things than some of the newer Windows.

As for the PP files, since we do all of the processing realtime, we don't use those files anymore. I was thinking about added a ATTAC_Get_PP function so you could get the info directly from ATTAC. In that case, a script could either poll directly from ATTAC, or run a "pre-script" which polls ATTAC and generates the PP files you need. Or both! Use the new variable called ATTAC (which is preset to 1 in version 4) to determine if you have internal PP capability or not and go from there...

I'll see if I can get ATTAC_Get_PP in before the next beta on Sunday.

-Peanut

 
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Thanks + more info for you...

July 13 2001, 4:41 PM 

Peanut,
Here's what I'm experiencing. At work I am running a PIII 500 w/ 256 megs of ram on Win98. Every time I launch Attac v4 Beta1:
A.) The mouse locks up for about 10 seconds, then it locks up for another 5 when the debug window loads, then it's ok after Attac loads.

B.) Running attac is slow. I know this is beta, so I'm not looking for awesome performance, but it's running way slower. I'm making sure that i'm connecting to a fast server too.(like normal screens just take too long to redraw)

A few "bugs" i've noticed is the "Current Status" section didn't update after switching games. I had a game running, then quit out of that game, disconnected, connected to a new game, and even after pressing "i" it would not refresh the current status.

Another thing that would be nice to have fixed is that "Disconnect" works all the time, even if i'm connected. If i'm connected and click disconnect, nothing happens, so I don't know if it's even implemented yet.

The ATTAC_Get_PP function would be great, what variables would it take? Like would it take ATTAC_GET_PP([pair type],[number of pairs],[only grab by this < || > value])

That would be nice, let the binary do the work. This would streamline pp scripts nicely :).

Right now I have to stick w/ 3.1.1, although I'm going to try out the linux port at home tonight and see if it runs a bit better.

(Please don't think that I'm upset or anything, i'm a programmer so I know what goes into this, and I know how hard beta is. Especially when it sounds like you have 2 coders working on a project that has a large scope.)

Thanks for your quick responses...

-Nate

 
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Re: Lockups

July 13 2001, 9:44 PM 

It sounds like you have some kind of funky software/hardware (unlikely that it's hardware, but...) issue. I've run ATTAC on Win95/98/ME/2k with nothing like the problem you describe. Which version of Win98 are you running? SE? How long ago did you reinstall the OS? (Just asking, don't everyone go reinstall windows cause ATTAC isn't working! Do you have any strange software loaded?

As for the disconnect, I know it isn't working in Windows. That's on my list-o-bugs right now...

-Peanut

 
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RE:Lockups..

July 14 2001, 11:48 AM 

The only software that I can think of is mcafee virus scan, but I don't know why that would hinder the startup. Maybe I just have some software that is showing a memory leak...Ok, if you can't reproduce it, then I guess I'll start regression testing my pc

-Nate

 
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Lockup information.......

July 14 2001, 9:19 PM 

Nate, I know that Mc Affee will scan network inbound / outbound files eight times before send it accross the network depeding on your settings. Just wonder are you sending alot of data while online? I had to dig this information up based on a network programming package that I wrote for work a while ago that transfer large data files to a server. For the longest time I couldn't figure out why clients machines would seem to lock when transfering, and mine didn't. It was becuase I had changed certian settings when I set up Virus Scan on my own pc at work. Just a thought / idea.

-Adam

 
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Ok, the linux version is FAST AS SH*T

July 13 2001, 7:02 PM 

However,
The game keeps locking up. I keep seeing the following error:
Xlib: unexpected async reply (sequence 0xbe36)!

Any ideas?

-Nate

 
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Re: XLib errors

July 13 2001, 9:40 PM 

Actually, I know about the XLib errors. There is a problem with threads not locking the GUI properly, hense the Xlib: async packet error.

That's my goal for the weekend. If I get this fixed, I'll see about the ATTAC_Get_PP function.

-Peanut

 
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Programmers stick together!!

July 13 2001, 9:48 PM 

I, along with Nate, am a programmer and understand the problems with betas and the like. So these are just questions / suggestions and not complaints. (Side Note: Thank you for a helper I can finally use, and enjoy) I have been writing a script for version 3, that is like the world trade script. It is partially based on Yacman's script posted sometime ago, but I could never get the script to go past one port. So I started to "play" with it, and then just started to write my own.

Finally the question, when will the Cim functions in version 4 work? When i try to run mine, it just display the normal "v" command. One part of my script makes one master file from the 3 files on ports tha version 3 generated. Then loops through that tading and the like. I was trying to get a leg up and use the information version 4 cim report generated.

ATTAC_Get_PP would be a nice added feature.

I want to release this to the attack community, but would like to make the changes for version 4 before i release it.

Well, I have rambled enough, and the coding is more important to the attack community.

- Adam

 
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