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not-quite-minionless-almost-poisonmancer

April 13 2001 at 10:13 AM
  (Login FooBarBaz)
from IP address 150.124.1.6

 
I've started a new necromancer on USEast. I have previously gone the BG-revive-IM route, and am looking to try something new. I have read about minionless necros, arty necros, and poison necros, and have decided to take the road less travelled. I plan on using only a golem, no points in any of the skeleton/revive tree. Main weapons i'm planning on using will be poison nova, lower resist, bone spirit, attract, and the occasional lvl1 IM.

I am currently lvl13 and ready to take out andariel, if the game will stop &(%(@#($!$-ing crashing on me when someone sneezes in the next county.

I did a few calculations, and with lvl 20 poison nova and lvl 10 lower resist, a monster with 0% PR will take only 12 damage/second, on average ((((145+217)/2)/23.2)*1.55) ....this means that the average H/H finger mage(0% PR) will die in 79 seconds, and the average OK(75% PR) will die in 129 seconds. Lower resist will be used as much as possible to enhance the poison nova, a golem to help heep the packs away from me as much as possible, attract to keep the monsters fighting each other, and BG/IM when all else fails. High Resists and blocking will be the order of the day with no meat army to separate me and the bad guys.

A few questions for anyone who has tried something like this:

1> Attract. Ive never used it before. Does attract make the monsters cursed "neutral", meaning they will attack anything that comes near them, player or monster?(this is what i make of it, according to the description on blizzard's site)

2> Lower resists/Poison nova: Is there a "natural" reduction in poison length in nightmare/hell, as there is with cold? I am also unclear if PR decreases total poison duration.

I'll post again next week if anyone's interested in my progress. Thanks in advance for any assistance.

FooBarBaz

 
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