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Approximately 1.5 days.

April 16 2002 at 9:04 AM
Hammerskjold  (no login)


Response to Wow again

 

Here is Dumbomb growth chart.

Clvl 1:

Did a lot of running away from fights. Mainly went straight from Arroyo to San Francisco.

Clvl 2-5:

Spent some time thieving from Hubologists encounters. And being a battlefield scavenger. There is a good random encounter labelled,"Hubologists fighting Mercenaries". Collected some stuff to trade in 'Frisco.

Clvl 6:

Sneaked into Navarro base, got the plans and the FOB key. And the Power armor. Leveled up a bit by getting those and fighting some folks in the first floor.

Clvl 7-15:

Just leveling him up for the final fight. Mainly patroling around San Francisco, looking for fights against Hubologists and such. And the occasional Deathclaw pack or two.

Clvl 15:

w00t! Picked a bonus H+H attacks perk. Went straight to the oil rig. Got an automatic level up to 16 when you get to the oil rig. Raided a few locker, then blew up the main computer. Got level up to 17. Ran to Frank. Beat Frank. (Barely, I was partially blinded by the time I finished.) Beat him at clvl 17, though when I finished the game it gave me an automatic bonus exp to clvl 18.

Overall he's fun to play, though not great at cocktail parties or at a debate meet. For some reason his wittiest reply to everything is," ME SMASH!!!"

"But in Fallout, it truly affects the whole game. From
what I've read, INT in AD&D is supposed to have a
real effect"

Yep. Probably because the Fallout creators\designers really loves and and did their research on pen and paper RPGs. (They mention this both in the manual and in the FO bible.) Just my opinion, Fallout is the closest CRPG that captures the best spirit and flexibility of a p&p RPG.

"(I think Doc said when it's too low your
character is supposed to know no languages and
communicate in grunts)"

Yes, I usually like char systems that are well integrated. In pen and paper at least the DM can modify it to suit the game session better. It's kinda harder when the rules are hardcoded in a computer program.

"but BG's developers just didn't
put in any special dialogue options for idiots."

Damn shame. The main draw of RPG for me is not so much the setting. Elves and magic doodads aren't the main course, it's just the dressing. If I have to play what the designers version of a "good\powerful" character is, it usually means their gameworld mechanics aren't well thought out. Just my 2 cents.

*Fallout is the rare CRPG that just tells me," Combat will play a role in this game. The rest is up to you to decide." Sweet.

 
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